Objects are the core of Goblins. In general, you’ll need to be within an ambient “Goblins Context” (TM) in order to start programming against them, see Vats for most event loop type programming, or Actormaps if you want to play with more low-level control over transactional operations. (However, most users will just use vats.)
• Spawning objects | ||
• Synchronous invocation | ||
• Asynchronous invocation |